Cut the rope 2 lick11/25/2023 ![]() Sometime is a regular rope that holds a candy at the other end, other times is a series of balloon wires – the idea is still the same, swipe to cut, candy in mouth. Rephrasing that so I understand too what I wrote: you swipe your finger sideways to cut ropes to play the game. Each level has a certain number of elements that combined create a physics puzzle, one where you have to slice ropes to get candy down to Om Nom. Om Nom, the central character, likes candies and can’t actually live without them. But a little about the goal in this game. Simplicity of gameplay is a great selling point in Cut the Rope, a thing that was kept in the newest version too. The gameplay is the same easy one and main reason of why the game became so popular. “Cut the Rope 2” brings 120 new levels and has undergone a major redesign in terms of graphics, characters and levels. Since the original “Cut the Rope” release, Zeptolab launched “Cut the Rope: Experiments” and “Cut the Rope: Time Travel” too, in total over 750 playable levels. It’s estimated that every 1.5 seconds Om Nom eats about 10,000 candies, thus with a bit of a stretch I say that to date, Om Nom ate more than 700 billion candies. “Cut the Rope” has over 400 million installations since October 2010, its original release date. Unlike other monsters, Om Nom is fun, joyful and loves candy (in fact it has to be fed with candy only). The central character in “Cut the Rope” is Om Nom, which is not a deformed frog but a cute lab-created monster. So 0.000000000000000000001, the rate of bugs in “Cut the Rope” as Zeptolab likes to explain. Zepto is a prefix in the metric system meaning 10 to the power of -21. Since I’m a man of few words and long thoughts (or few thoughts and long words?), here are some interesting facts about Zeptolab in general and Cut the Rope in particular: Zeptolab’s success was marked by the release of “Cut the Rope”, a fun physics puzzle with the same addiction rate as Angry Birds. ![]() I’ll stretch this a bit (the idea) and say that it pays to be great at Math and science, one of the (good) things Russians are famous for. What was I doing when I was 10? Well, it’s shameful to put it in writing but definitely not training to be a brilliant developer. Zeptolab is a mobile gaming company started in 2010 by self-taught Russian twins, who surprisingly were making games since the age of 10.
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