Simic yoink11/23/2023 ![]() ![]() Once you remove Oko, the pressure from the Oko/Nissa mid-late game punch is lessened, making Nissa more manageable. No Oko also means that Nissa is more vulnerable to a spell that would have been used to answer Oko, meaning there are fewer unanswered Nissas. A weaker midgame means that Nissa and Krasis are still very strong, but they're coming down under pressure more often than they were when turn 2 Oko's and indestructible wolves overpowered the board before their arrival. Once you remove that, Goose and Wicked Wolf are indirectly nerfed without Oko as a food generator. Oko is what is making the deck oppressive. Competitive MTG is built around extremely powerful cards. It is not the point to ban the deck from the meta or make it unviable. To me that's like saying that when WotC banned Field of the Dead they had to ban Golos too.when Golos was never the issue.Įxactly. In conclusion, if/when they do something about Oko, I don't think a single thing would have to be done to Wicked Wolf or Nissa or Krasis. Because Simic lacked a bomb turn 2-3 drop that Oko provides. If Nissa and Krasis were so OP together without Oko they would have been that OP during WAR and M20 as well, but they weren't. Questing Beast or Shifting Ceratops alone can't do that (and they also can't be dropped on turn 2) and Wicked Wolf is a pretty meh card without a free Food generator. Oko is the early game turn 2-3 drop that stalls aggro, nullifies midrange creature threats, or starts beating on control that allows you to build up to hopefully a Nissa+Krasis combo. And decks with counterspells as well, who easily have them online when you actually can play threats. The deck is very vulnerable to RNG you're insanely vulnerable to aggro in the early turns of the game when you have nothing to play but lands and ramp. You might have multiple Krasis in your hand but no Nissa. You might not have any big plays until Nissa on turn 4-5. ![]() Without Oko you don't have enough pressure or consistency. Oko is the strong, early game play that stalls the game long enough for the big plays to happen. Oko massively increases the consistency of the deck because him appearing on turn 2-3 is incredibly powerful even without support but once you have a Wolf or Nissa as well, it becomes overbearing. That's why this kind of deck wasn't top-tier before. And Wicked Wolf would only be half as strong without Oko making a Food every turn as a +2, so I don't even think you'd put Wicked Wolf in the deck anymore.Ī deck with ramp, Nissa, Krasis, and one mid-game beatstick is not a good deck. Maybe Mass Manipulation as another payoff?.Let's take a look at the cards that the deck runs that aren't Oko: In terms of Simic Ramp, or Simic Food, whatever you want to call it, Oko is the glue that holds it all together. It wasn't the Krasis that made the deck work, it wasn't even Golos, it was Field of the Dead that made late game land draws actually good draws. Krasis was a big part of Golos Field but that's because Golos and Field meant there was NO risk when it came to ramping out lands. And yet neither of them in the same deck was considered OP or even in the same deck at pro tourneys, as far as I'm aware. Nissa and Krasis have been able to combo since War. I keep seeing this sentiment thrown around that even if Oko is banned, WotC will need to ban Nissa Who Shakes the World and Hydroid Krasis too because they're OP as well.īut here's the thing: Krasis has been around since Allegiance.
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